Well, I guess there’s no better time to get started than now. I’ve spent years dreaming about entering the field of video game design. Every time I thought about starting, I came up with some reason why I couldn’t do it successfully. Eventually, I realized that it would never happen unless I decided to make it happen no matter what.
Over the past few weeks, I have been taking the first steps toward making my dream a reality. After some brief research, I decided that my best bet for a first step into the industry was to go through Valve’s Source engine. Other engines which I considered modding included Crytek’s CryENGINE and the engine underlying Bethesda’s hit TES: Oblivion. In the end, Source seems to be the most accessible for a new modder and game designer. This engine was especially lucrative for me because it is completely free for use. In fact, the engine is so well supported that it has a dedicated Source Wiki.
I’ve done a little work with this engine so far, but there is a long road ahead of me. It’s rather daunting for me right now. That is an understatement if I have ever seen it. I know it’s going to be worth it.
As of right now, I’ve officially completed my first room using Source. Source comes bundled with a few applications among which is Hammer. Hammer is a multipurpose world editor. Although I am not an expert with the program, I am learning quickly. Here’s a picture of my first room:
Looks a little like an unfinished bathroom. Not bad if I do say so myself. It was actually rather simple to create once I got into it. I made the four walls, the floor, and the ceiling from blocks. Then I applied pre-made textures which I had to scale to fit correctly on the 6 blocks. I then applied a few decals to the walls and floor. Simple, yet I am satisfied with it.
Worldclass game designers beware, I’m on the move.